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New Patch Notes Reveal Marvel Rivals Buffs and Nerfs in Season 9.5

New Patch Notes Reveal Marvel Rivals Buffs and Nerfs in Season 9.5

Arijit Das August 5, 2026

As we are heading into Season 9.5, the latest Marvel Rivals buffs and nerfs have been revealed. Across duelist, strategist, and vanguards, these changes will shake up the meta.

While the arrival of new cosmetics has the community excited, Season 9.5 will also see the arrival of a new vanguard, The Hood. Able to switch between his human and devil form during battles, the new vanguard hero has been the hot topic in the community lately.

How the new vanguard hero will settle in the meta right now is not easy to predict, especially after the reveal of the new Marvel Rivals buffs and nerfs.

From Black Panther to Peni Parker, there are a lot of changes coming your way as we are just a couple of days away from Season 9.5.

Also Read: Supercell Gifts the Community a Clash of Clans Enchantress Skin for Free

All Marvel Rivals Buffs and Nerfs

Here are the latest Marvel Rivals balance changes across vanguards, duelists, and strategists:

  • Gambit: While choosing the team-up with Magneto, the launch-up of the spell field is to be adjusted from 0.5s to 1s.
  • Black Panther: The area damage to the enemies is to be adjusted from 40 to 30, and the cooldown is to be increased from 12s to 15s when choosing to team up with Storm.
  • Phoenix: The damage dealt when detonating sparks is to be increased from 35 to 40. The area damage is also increased to 15 from 12. The telekinetic beatdown damage is to be increased from 45 to 55 when teaming up with Rogue.
  • Peni Parker: The provided bonus cap health from cyber-webs to Peni is reduced to 150 from 200. The cyber-web is to be adjusted to a charge-based ability, with 2 charges max. The immobilize effect from hitting the cyber-web snare is now removed. The new effect now applies a stack of web tracer and a 30% slow effect for 1s. If enemies are hit by the web tracer, they will be immobilized for 0.7 s.
  • Loki: The mystical missile projection speed is increased from 100 m/s to 120 m/s.
  • White Fox: Energy cost of Kumiho Unleased is reduced to 4300 from 4800. The Blessed by the Nine effect will automatically be cast on the allies within a 10m radius for 3 seconds after the ultimate is cast.
  • Wolverine: Instead of 5, the rage gained per hit taken is increased to 8. The rage decay from starting after 4 seconds is adjusted to 5 seconds. The decay rate is decreased from 15 seconds to 10 seconds at max rage.
  • Elsa Bloodstone: The health of an activated Smoky snare trap is reduced to 50 from 100 when choosing to team up with Devil Dinosaur. The control duration is also adjusted from 1.5 seconds to 1.2 seconds.
  • Hela: The undead monstro single hit damage is reduced from 15 to 10 when choosing to team up with Namor.
  • Cyclops: Cooldown reduction is increased to 0.25 seconds from 0.15 seconds for ricochet force per optic blast. The concussive beam attack frequency is also increased from 10% to 15%, while teaming up with Gambit.
  • Moon Knight: The crescent dart and moon blade bounce damage decay is reduced from 30% to 20% per bounce. When teaming up with Cloak & Dagger, the luminous cooldown is adjusted from 15 seconds to 12 seconds. The base effect dash duration and dash distance are also adjusted. The healing effect is also enhanced after leaving the phase state.
  • Jubilee: The energy plasmoids’ single-hit damage is increased from 10 to 11, along with single-hit healing to 15 from 14.
  • Scarlet Witch: Similar to Moon Knight, there are base effect changes, and enhanced effects are introduced to Scarlet Witch while teaming up with Doctor Strange.
  • Devil Dinosaur: Max health percentage damage dealt by the first four attacks of frenzied feast is increased to 8% from 5%. It is also increased to 12% from 10% for fifth attack. While teaming up with Jeff the Land Shark, the max duration of surf & turf and healing on allies is increased.
  • Doctor Strange: Daggers of denak single hit damage is to be increased from 16 to 18. Projectile charges are also increased from 10 to 12. The gamma maelstrom cooldown is also reduced to 6 seconds from 8 while teaming up with Hulk.
  • Rogue: Regenerative shield capacity is increased to 275 from 250. The damage reduction multiplier while in defensive stance is also increased from 55% to 60%.
  • Venom: There is a decrease in health given by symbiotic resilience from 120% of lost health to 110%. Also, venom swing cooldown is increased to 10 seconds from 8 seconds.
  • Magneto: The metalic chaotic projectile hit now adds a minor launch up effect to enemies while teaming up with Scarlet Witch.

These are all the Marvel Rivals buffs and nerfs for the season 9.5. As we are just two days away from the release of the new vanguard hero, it will be interesting to see how it finds its place in the meta.

Featured Image Credit

Image via Steam

About Arijit Das

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