This Mixtape Front to Back guide will discuss how to get the specific achievement/trophy that has been causing some problems. This specific achievements in the game has multiple steps to perform across multiple chapters so it comes as little surprise it is a tricky one to get, it isn’t helped by some players reporting it being a tad buggy (although this may be a skill issue on their part). Mixtape is a narrative-driven adventure game set in the past, attempting to tell a nostalgic, gripping story, it has been reviewed positively by players over on Steam.
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*Note: The content in this article is accurate as of the time of writing and does not account for any future updates to the game*
Mixtape Front to Back Achievements/Trophy Walkthrough – Mixtape 100% Guide
The Front to Back trophy/Achievement comes with the description to Find everything in the bedrooms and all unique conversations. Which is referring specifically to the rooms of Rockford, Cassandra, and then Slater.
Chapter 2
Before entering Rockford’s room interact with the hall radio, the painting, and the bedroom foor to Debbie’s room. Then at the bathroom interact with the picture and painting just outside and the bathroom sink area.
Once actually in the room. you have to make sure to interact with everything before the glowing cassette that furthers the narrative. These are:
- Cassandra
- a record player
- Skateboard
- Keyboard pencil case
- Slater
- tapes
- cassette player on opposite side of room
- CDs
Chapter 3
Following the kissing minigame you should interact with Slater and Cassandra then the pictures at the closet, before the VCR to continue.
Chapter 4
Again, after a minigame you can interact with Slater, Cassandra, then look at the photos on Rockford’s wall where some are missing, find a photo under the string, a photo inside the book by Rockfords’ bed, a photo by the closet door, and then return the missing photos to the wall.
Chapter 5
After the shopping cart section and back in the room. Speak to Slater and Cassandra, find the poster in the closet and interact with the box on the chair.
Chapter 6
Obligatory Cassandra and Slater conversations. Then view all items on the noticeboard
Chapter 7
You can now enter Debbie’s room where you can speak to Slater and Cassandra. Then interact with the box by Cassandra, Debbie’s trophies, the cabinet, and the picture on the green dresser.
Chapter 8
Back in Debbie’s room talk to Cassandra and Slater. Open the dresser and move things around to find the ticket.
Chapter 9
Talk to Slater and Cassandra. Then interact with the picture on the boxes and the blue shell. Talk to Slater and Cassandra again until you’ve gone through enough dialogue that they BOTH suggest leaving, then interact with the wardrobe.
Chapter 13
There is a lot to interact with in Cassandra’s home so best to double check this part. You have to engage with the closed door in the hall, the photo in the hall, the pinboard, the cassette tape by her bed, the book in the bookshelf, speak to both Cassandra and Slater, interact with the photo on the wall by the bed, the photo near the desk, and lastly the trophy.
Chapter 14
Once back in Cassandra’s room interact with the bed, talk to Slater and Cassandra, then go to the bathroom and interact with the paper on the wall.
Chapter 15
Back in the room, interact with Slater, the spot on the wall to Cassandra’s left, Cassandra herself, and then the picture on the table.
Chapter 16
This one sees you interact with the trophy cabinet, look up to the curtains above the window, speak with Slater, the paper behind him, then Cassandra, and then the window.
Chapter 17
Speak with Cassandra twice until suggesting that you all leave, then do the same with Slater until the suggestion to leave.
Chapter 20
Now in the hideout, this is another extensive area of items to interact with. This includes the yellow fridge, the poster by the table, the empty bottles, the open window, on the right of the house there’s a whip cream dispenser, Paint cans, a radio, and Slater.
Chapter 21
Much easier one, interact with Slater and then the couch.
Chapter 22
Just Slater and then the fire pit before him.
Chapter 23
Speak to Slater until prompted with the we should leave option and then pick the slingshot by the car
Chapter 25
Slater’s house brings with it a huge list of things to interact with so let’s bullet point it to make this one easier:
- Red Robot
- Plasma Orb
- Photos on amp
- green book
- guitar
- picture to the left of the window
- Slater
- the wall behind Slater
- fish tank
- record player
- tape player
- Lava Lamp
- Speak to SLater until prompted to leave
- Minimaster
- tape on the bed
FAQ
If you’ve followed this and not got the achievement to pop you likely missed a step. Use the level select to go back through some areas and try again. Some common mistakes come in:
Chapter 2: Hallway interactions
Chapter 8: Picking up the shell makes Casaandra and Slater move, then interact with the items and exhaust dialogue
Chapter 15: Make sure to exhaust Slater’s dialogue options
Chapter 16: Hallway items and the curtains above the window. You also have to remember to exhaust Cassandra’s dialogue.
Chapter 25: The tape player has to be interacted with so Slater moves, exhaust his dialogue.
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That is all for this Mixtape Front to Back guide. Did we omit anything? Is there any other Mixtape content you’d like to see from us? Be sure to chime in and let us know.
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Featured Image Credit
Image via Stea