Dungeonborne Classes Guide

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This Dungeonborne Classes Guide will detail the different classes in the game and look at what makes them each different. In a game like Dungeonborne, picking a class that suits your play style is often the difference between a great run and a poor one. Dungeonborne has just released on early access on Steam and has been met with a positive reception from fans.

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*Note: The content in this article is accurate as of the time of writing and does not account for any future updates to the game*

Dungeonborne Classes Walkthrough

Fighter

Style of Play

Fighter specialises in close-range situations. They have access to good armour and a wide array of the game’s weapons. Primarily deals physical damage. A solid hand-to-hand unit for those preferring a direct approach.

Skills

Whirlwind – Spins and deals damage with your weapon to every enemy you hit, high damage move that requires a 2 handed sword.

Rush – Short-range dash, mostly seems to be an evasive manoeuvre.

Weapons/Armor

Fighters can use every weapon type except Staves and Orbs.

They can use plate armour which is a big bonus.

Priest

Style of Play

The Priest is a support type who focuses on healing and doing very small amount of damage using elementals. Can move pretty quickly to avoid any hair combat situations. Best used as a supportive healer first, and last-ditch combat option.

Skills

Divine Guidance – Heals allies and damages enemies within a set radius, also revives all fallen allies in that area.

Divine Protection:Instantly shields an ally or the priest from all damage

Weapons/Armour

Priests can have shields, staves and one handed maces

They use cloth armour

Rogue

Style of Play

Every game of this genre is required to have a stealthy melee unit and the Rogue fills that slot this time around. They move quick and use fast, one-handed weapons to pepper in strikes. If caught in combat and unable to escape it is usually game over.

Skills

Petrifying Poison – The Rogue gains a 6 second buff which allows them to petrify the next enemy they hit and freeze them for 10 seconds.

Vanish – The rogue vanishes and becomes invisible allowing you to move into a  better position for battle, the vanish wears off if you attack an enemy

Weapons/Armour

Rogues can use one-handed swords and daggers as well as crossbows

They use leather armour.

Swordmaster

Style of Play

Swordmasters are attack specialists, they can unleash a lot of damage using their magic-enhances swords and will be difficult for anyone to stop. Their big weakness is a lack of adequate defense and HP as they’re easier to kill than the other melee units.

Skills

Psionic Blasts – Summons up to 4 psionic swords to shoot towards enemies

Whirling Blade – Summons 1 Psionic Sword that swirls around you causing damage to enemies in its crosshairs

Weapons/Armour

Swordmasters can use 1 or 2 handed swords, shields, and crossbows

They use leather armour

Pyromancer

Style of Play

Pyromancers are very strong magic wielders who can deal large amounts of damage. Their magic abilities come at the cost of weak melee skills which can lead to a quick death if caught in the wrong position.

Skills

Pyroblast – Fireballs charged up to one of two stages. One sends out 3 tracking shots at a target, the other is a large fireball that spreads to have a wide damage field

Fire Blast – Unleashes a shockwave of fire that knocks back enemies within a circular radius and slows them down.

Weapons/Armour

Pyromancers can use one-handed swords, shield, orbs, and staves

They wear cloth armour

Death Knight

Style of Play

Absolutely immobile units that are incredibly dangerous in close combat. Death Knight’s can deal a lot of damage to nearby enemies and have a pull that allows them to move enemies or allies around at will, this all comes at the cost of being a sitting duck and basically being a damage sponge. They don’t use mana and instead require the would of fallen enemies to reach their full power.

Skills

Soul Shroud – Summons evil spirits to surround you and deal damage to enemies, also slows down nearby enemies.

Grasp of the Grave – Fires a spectral chain at your target before pulling them to your side for an attack.

Weapons/Armour

Can use 1 or 2 handed swords, shields, and crossbows

Death Knights use plate armour

Cryomancer

Style of Play

Similar to the Pyromancer except less of an attacking juggernaut and more tactical. Can use its icy powers to defend or stop enemies in their tracks. Also rely on fallen enemies to replenish their power as they’re undead.

Skills

Ice Storm – Summons an icy storm that freezes enemies and does damage for 5 seconds with a blizzard

Ice Barrier – Surrounds the Cryomancer with an impenetrable barrier of ice. Regenerates life over time and makes you impervious to damage.

Weapons/Armour

Can use one-handed swords, shields, orbs, and staves.

Uses Cloth armour.

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That is all for this Dungeonborne Classes guide. Did we omit anything? Is there any other Dungeonborne content you’d like to see? Be sure to chime in and let us know.

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Alex Richards, Site Manager
Alex Richards, Site Manager
A wrestling fan since the age of 3 and a gamer since even earlier Alex Richards brings lifelong experience and passion for both mediums to his writing. He aims to cover the Joshi wrestling scene and Irish wrestling scene better than anyone else and loves to analyze sales charts over at Last Word On Gaming
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