This Strange Antiquities Endings guide will detail every way to conclude the game. A mysterious game like this would be amiss to not have multiple ways to end so I’ll be diving into how to get each one and what happens in it. Strange Antiquities is a puzzle game of sorts that has proven to be popular over on Steam.
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*Note: The content in this article is accurate as of the time of writing and does not account for any future updates to the game*
Strange Antiquities Endings Walkthrough
First Ending
Go to the catacombs and interact with the skull on the lower right corner. Use the Nalean Casket. As you reach a gap that’s deemed too big, use the Daedius Link and the Cyrene Wand. This will take you to the ending with Barton.
Ending 2
With the casket unlocked go to the Pit. Find Spot 20 somewhere in the Undermere before being prompted to make the Pillar of Calaris. This requires the Sun Bond and Tenebran Cloak in the North/South points and Witherance and Fortenance in the East/West points.
You have to finish by putting the Light of Corchen in the centre. Later on when Eli asks gice him the Nalean Casket to unlock the ending featuring Eli.
Ending 3
This ending requires you to have given Audrey some Fortinance on a previous day. Go to Bleak Stones, find point of interest 24 in the Undermere and reach the prompt to arrange the Sacrament.
In the winter spot place the Vessager, in the Autumn spot place the Weaving Edge, in the Summer place Sun Bond, and in the Spring slot put the Sithean Charm.
Give her the Nalean Casket and play until you get a chancee to use Corvan’s Might. This will take you to an ending with Audrey.
Ending 4 – Possible True Ending
Visit the Strange Horticulture at #2 in the Undermere to get Palliance. Then visit the Catacombs.
When prompted, use Carrick’s Candle. This produces some dialogue that’s a poem, but secretly contains hints. There’s three items to place on Plinths next, these are Barbellia, Orford Spire, and Thaumic Needle.
Solve the clock puzzle like usual and unlock another mechanism. This one also wanting three items to be placed into the empty slot. These are the items hinted at in the previous poem. Sleep Vessel might be the easier hint but Potted Palliance and Sextrum are less so.
This will take you to the ending which some consider the True ending but may just be an additional one.
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That is all for this Strange Antiquities Endings guide. Did we omit anything? Is there any other Strange Antiquities content you’d like to see from us? Be sure to chime in and let us know.
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