This Halls of Torment Items guide aims to be your go-to for information on each item that can be found and equipped in Halls of Torment (currently available on Steam via early access). It will be broken down based on where the item can be worn, we will be sure to note effects and cost as well.
Read More: Halls of Torment Swordsman Build
Halls of Torment Items
Footwear
Bogged Boots:
- Leaves a trail of good behind
- Enemies slow down in the goo
- Cost: 4000
Electrostatic Treads:
- Charges while moving
- Emits an electric shockwave when fully charged
Cost: 8000
Elven Slippers:
- Increases Block Strength by moving
Cost: 4000
Firewalker Boots:
- Leaves behind a trail of fire
- Trail has a chance to leave burn on enemies
Cost: 8000
Pace Setter:
- When not moving you regain 1 health per second
Cost: 4000
Plated Boots:
- +3 Defense
Cost: 2000
Runner Shoes:
- +15% Movement Speed
Spike Boots:
- When hit you drop 10 spikes on the ground
- Spikes deal 100 damage to enemies on contact
Garment
Blazing Shell:
- +6 Block Strength
- 50% chance of burning enemies that touch you
Cost: 8000
Blood-Soaked Armor:
- Killing enemies has a 3% chance of regaining 1 health point
Cost: 5000
Chain Mail:
- +10% health capacity
- +3 defense
Cost: 2000
Defiant Plate:
- Gain 3 Defense for 5 seconds after taking damage
- Limits defense to 30
Cost: 7000
Hunter’s Garb:
- Standing still makes damage increase by 8% per second (max of 40)
- Bonus rests upon movement
Cost: 6000
Plate Armor:
- +6 block
- Cost: 2000
Shadow Cloak:
- Spawns shadows that damage enemies
Cost: 5000
Gloves
Devouring Hands:
- Upon death the Devouring Hands will consume an item to revive you
Cost: 10000
Fencer Gauntlets:
- Blocking gives a 50% chance for an additional attack that guarantees a critical hit
- +5 Block Strength
Cost: 5000
Hunting Gloves
- +30% Additional Strike/Projectiles
Cost: 3500
Invocator’s Grasp:
- +40% Summon Spawns
- +40% Summon Duration
- +20% Summon Damage
Cost: 6500
Longfinger Gloves:
- +80% pickup range
Cost: 2000
Quickhand Glove:
- +20% Attack Speed
Cost: 2000
Sparking Tips:
- Hitting burned enemies fires spark damage projectiles
Cost: 4000
Spellcaster Gloves:
- Not using your main attack for 2 seconds increases ability strength (max 66%)
- Cost: 6660
Thornfists:
- Deals a critical hit any time you take damage
Cost: 3000
Headwear
Fighter’s Headband:
- Killing a boss or elite activates health regeneration for 60 seconds (1%/second)
Cost: 3000
Gorgon’s Mask:
- Looking at enemies slows them
Cost: 5000
Helmet:
- +3 Defense
- +3 Block Strength
Cost: 2000
Hood:
- +12% Health Capacity
- +2 Defense
Cost: 2000
Ruby Circlet:
- 4% additional damage for each burning enemy (max 60%)
Cost: 8000
War Horns:
- Performing a war cry weakens enemy
Cost 4000
Wind Crown:
- 5 seconds of+1% Attack speed for each enemy killed (max 50%)
Cost: 7000
Necklace
Blood Catcher:
- Dealing 100x your maximum damage regenerates 1 HP
Cost: 6000
Collar of Confidence:
- +5% damage for every enemy in pickup range
Cost:8000
Duelist’s Spark:
- +50% damage
- -5% damage for every enemy in pickup range
Cost: 8000
Gatherer’s Charm:
- Helps locate ingredients
- +10% movement speed
Cost: none
Jade Amulett:
- +50% XP Gain
Cost: 5000
Maiden’s Tear:
- Regenerates 10% health instead of taking damage
- 90 second recharge
Cost: 5000
Scars of Toil:
- +0.07% damage for each missing health point
Cost: 6500
Warrior’s Fervour:
- Picking up a potion adds 15 second rage buff (100% attack speed & damage)
- Takes 60 second to recharge
Cost: 4000
Ring
Copper Ring:
- Increase base critical damage by 40%
Cost: 2500
Demonic Band:
- Summon an imp every 5 seconds
- Max of 5 summons at a time
Cost: 5000
Echoing Band:
- Damaging an enemy has a 20% chance of causing splash damage (40% of the hit damage)
Cost: 8000
Guiding Star:
- While Attacking
- +40% attacking speed
- -30% movement speed
- While Moving
- -30% attack speed
- +40% movement speed
Cost: 6000
Iron Ring:
- +10 base attack damage
Cost: 4000
Necromancers Clutch:
- Summons a skeleton to fight every 15 seconds
- Maximum 5 summons at a time
Cost: 5000
Ring of Fire:
- Transforms weapon damage type to fire with 15% chance of burning enemies
Cost: 5000
Pest Ring:
- Summons a rat every 2 seconds
- Rats bite 10 enemies and apply debuffs at random
Cost: 3500
Ring of Thunder:
- Transforms weapon damage type to electric with 15% chance of electrifying enemies
Cost: 5500
Seal of Rebirth:
- Upon death, the seal breaks and revives you
Cost: 10000
Wooden Ring:
- +10% base crit chance
Cost: 2500
Read More: Halls of Torment: Exterminator Build
That is all for this Halls of Torment Items guide. Did we omit anything? Is there any other HoT content you’d like to see? Be sure to chime in and let us know.
Read More: Halls of Torment: Cleric Build
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