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Why The Sims Has Reached the Point of No Return

Why The Sims Has Reached the Point of No Return

The Sims is one of the most recognisable franchises in the entire world with Electronic Arts using their name value to promote it further, even making a movie about it. While the games were once a bastion for creativity and a detailed life simulation that took players through the weird and wonderful world that they could only dream of experiencing, where you could do anything short of online polies australia payid, the latest is now fast-becoming a poor symbol of the often greedy focuses of modern gaming.

The Sims 4 started life as a paid game but over time, the focus on DLC and additional kits led to it becoming a free-to-play game, almost an admittance of the predatory nature of the game holding back the majority of its content behind paid content.

The Sims 4 Marks A Point of No Return

12 Year Cycle

The latest instalment to the series, released way back in 2014, it is now 2026 and the title is still releasing new content and extending the life span of the release. EA has opted to make money off of this one game for 12 years instead of investing the money and risk into making a Sims 5, with there being no indication of a sequel releasing anytime soon. 

For comparison’s sake, every other mainline edition of the Sims released in the span of 12 years, meaning the series had nine different releases in the first half of its lifespan, compared to just one in the decade since then. For fans wanting a different base experience, or a return to the old style of storytelling, they are left out in the cold waiting for packs that don’t do nearly enough to satisfy the needs of players.

The Sims Maker Programme Admits Defeat

Recently, it was announced that there would be a new maker programme and store coming to the game, where players could upload their own kits and creations to the game and receive payment for each person. While on the surface this could be seen as an exciting addition to a 12-year-old game, there are some major red flags.

The first of which is that this programme involves the purchasing and use of an in-game currency. Now players don’t just have to buy expensive DLCs for more content but they now have to pay for an in-game currency to use on new creations, adding to the overall greed that has become the norm for this title.

The other thing it showcases is that the developers and team behind the game have largely run out of ideas. Instead of making a newer entry or changing the base game from improvements, the team behind Sims 4 are now just putting the onus onto players to keep their game interesting.

A Changing Ideology

One of the core tenets of the first two games and a number of the spin-offs was a mix of the wacky with the horror. Yes you could make a more plain character like Kayla McBrien but they would go through the ringers of marriage scandals, robberies, the undead, and some of the most insane circumstances in life sim history.

Nowadays, the series has scaled back a lot of the horror and supernatural elements, mainly being a standard job/life mix with the characters being far more straightforward. You’re no longer likely to have scandals or cheating spouses etc. instead being more like a dollhouse where players can just make everything look as they want without much happening around them. If there was to be a new release from the Sims, it would need to embrace the old extremely weird vibes that made the franchise a success across the many spin-offs and attempts.

About Alex Richards, Site Manager

Alex Richards is managing editor at Last Word on Gaming. Alex has years of experience writing video game guides and video game reviews for PC/Steam Deck, Nintendo Switch, and Playstation 5

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